// game developer · toolmaker
ADAM
JANIKOWSKI
I build games and the tools that make building them less painful, the kind that let designers and artists actually do their best work without waiting on an engineer.
★ 62C++ · Unreal Engine · Slate · Sequencer
Chronicle
Narration-driven Unreal Engine toolkit - dialogue graphs, custom rules, character management and cinematic timeline.
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★ 1C++ · C# · .NET · WPF · OpenGL · GLFW
Odyssey Engine
A from-scratch C++23 game engine with a native C# editor that embeds the live engine viewport over a TCP bridge.
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C# · .NET · WPF
Spell Editor
Standalone desktop application for creating and managing D&D spells.
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★ 3C# · C++ · Python · .NET · Unreal Engine · Blender · WPF
Asset Validator
Engine-agnostic .NET tool for validating JSON asset metadata, with a CLI and WPF UI. Pairs with separate Unreal and Blender exporters.
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★ 6C++ · Unreal Engine
Asset Impact Analyzer
Unreal Engine editor plugin for analyzing asset dependency impact and change risk.
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★ 4C# · .NET · WPF
Unreal Project Hub
Desktop hub application for managing and launching Unreal Engine projects.
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Exscape (10M+ downloads)
A large-scale multiplayer platform with 10M+ downloads, built around 120+ asset-bundle-driven mini-games. I grew from core developer to Unity Tech Lead here; implementing gameplay systems, networking, and eventually owning the entire asset pipeline, tooling strategy, and team technical standards.

Narru: The Forgotten Lands
A narrative puzzle game about painting a forgotten world back to life. I built the core architecture, camera systems, movement mechanics, and puzzle logic - the structural layer that lets the story actually land the way it was meant to.

Natural Instincts: European Forest
A wildlife simulation where you shepherd ecosystems instead of characters. I worked on the save system, audio system, and core gameplay mechanics.
![[ROBOFENCE]](/robofence.gif)
[ROBOFENCE]
A sci-fi tower defense built in 48 hours for GMTK Game Jam 2021. You're a robo-dog defending humanity's Mars colony - collect resources, build turrets, hold the line.

Dashbreaker
A fast-paced bullet-reflection game built to showcase clean architecture in practice. Modular systems, FMOD audio, custom shaders, and a movement system that actually feels good.

Archer3D
A strategy game about revenge, tactical movement, and finishing what you start.
// let's work together